- How To Enchant An Item In Skyrim Console Minecraft
- How To Enchant An Item In Skyrim Console For Sale
- Skyrim Fortify Enchantment Console Command
Credits and distribution permission
- Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credits go to Yoo203 for giving me the idea to come up with an enchant version of his alchemy ingredient file. Thank you!
Donation Points system
This mod is not opted-in to receive Donation Points
I'm very confused with the process of getting/making enchantments for armor and weapons. Will someone please give me the full guide to enchanting or give me a descriptive enchanting link?
user13063224,8051515 gold badges5050 silver badges106106 bronze badges
GeekyGamerGeekyGamer
closed as too broad by Ben, galacticninja, Mathias711, TZHX, JohnoBoyJan 6 '15 at 9:23
Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.
1 Answer
http://www.uesp.net/wiki/Skyrim:Enchanting#Skill_Usage is the link you want.
The actual mechanics of how to enchant and disenchant, I will copy from the link. UESP's page on Enchanting says:
To use the enchanting skill, you will first need access to an arcane enchanter. These stations enable you to both disenchant weapons that you already have in order to learn their enchantments and create newly enchanted weapons using the enchantments you currently know.
To disenchant an item, all that is necessary is the item that you wish to learn the enchantment of. Open up the enchanting interface at an arcane enchanter, select the option for Disenchant, and select the item you wish to disenchant. Items available to be disenchanted will appear white, while items with enchantments that you already know will appear greyed out. Note that many items, such as artifacts and even most unique items, cannot be disenchanted and their enchantments cannot be learned; they will not even appear on the disenchanting list. A list of all available enchanting effects as well as which item types can be enchanted with which effects can be found here. Keep in mind that when you disenchant an item, it will be destroyed and you will only learn the type of enchantment that it contained; the magnitude is irrelevant for purposes of disenchanting.
Three components are necessary for enchanting an item with a new effect:
To enchant an item, begin by opening up the enchanting interface at the arcane enchanter. Then choose the Item menu option and select the item that you wish to enchant. Note that the type of item you select, be it a piece of armor or a weapon, will determine what effects can be placed upon it. Next, select the enchantment (or enchantments if you have the Extra Effect perk) that you wish to place on the item. If the item you selected is a weapon, then when you choose an enchantment you will also be able to tune a slider before confirming the enchantment. Moving the slider to the left will increase the number of charges that your item has, but decrease the magnitude of the effect applied. Once you have chosen your enchantment(s), you will then select a soul gem for use. When you pick a soul gem to use, the magnitude of the enchantment(s) you placed on the item will be scaled by the magnitude of the soul gem's soul. If the soul gem you wish to use is greyed out, then it is not strong enough to enchant the item with your selected enchantment with at least one charge at your selected magnitude; reduce the magnitude, or if you deselect the enchantment, then you can reselect the same enchantment and the magnitude slider will start at the minimum magnitude.
When enchanting an item, you can rename the item. Note that while the name you choose appears in all capital letters in the enchanting interface, it will use the capitalization you specify in the inventory and favorites menus.
Once you have confirmed all of the features of the item you wish to create, select the Enchant option from the menu to complete the process.
The above quote was slightly edited for format.
Now that you know how to do it, here's your guide to doing it well. Basically, there are three main parts to 'doing Enchanting right'. The first two can be done in either order, and usually overlap. These are:
- Obtaining the enchantments you want and need, and
- Leveling up your Enchanting skill, preferably to max.
Getting enchantments is fairly simple, although a few of them are hard to find. Most objects with special effects in the game can be disenchanted to get their effects as enchantments. Once you've disenchanted a single item with a given effect, you can create as many items with that enchantment as you want. So adding to your enchantment library is as easy as remembering which ones you're looking for and buying them / looting them when you see them. Since enchanted items virtually always sell better than unenchanted ones, you're probably already looting them first in dungeons anyway.
Leveling up your enchanting skill isn't too tough, either. Disenchanting items gives enchanting skill experience, so you're already doing that. Enchanting items also adds skill exp, of course, so enchanting lots of items is a key step. Bigger enchantments (from bigger soul gems) give more exp, so most people recommend getting Azura's Star or The Black Star and using to help. Recharging items contributes a tiny amount of exp, but you can do it while in dungeons, and if you do so using one of the Stars you won't even be wasting soul gems, so if you want to do that too, go for it.
My personal strategy for leveling up Enchanting will also take care of your cash supply. I buy, loot, or steal every soul gem I can find. All of them. As soon as I can, I get either the Soul Trap spell or preferably the Soul Trap enchantment. Soul Trap everything you fight (except people, unless you have the Black Star). By carrying a surplus of all five gem types, you can be sure you're not 'wasting' a big gem on a small soul. If you put Soul Trap on a weapon, it will automatically Trap the souls of the creatures you kill with it; it's been a while since I tested, but I'm pretty sure you can also enchant your follower's weapon the same way. Recharging the Soul Trap weapon is just more free Enchanting exp. When you return to town, don't sell anything until you've visited the Enchanting Station and enchanted every scrap of loot you're about to sell. A little experimenting will discover which enchantments give the most money for which slots, if money interests you. (Paralyze and Turn Undead work well for weapons.) If you're also training Smithing at the same time, mass producing Iron Daggers and enchanting them works great. During this phase, I usually stockpile my Grand Soul Gems with Grand Souls trapped in them to save for step 3. Use the money from selling your amazing enchanted items to buy more soul gems (and anything else you want, as it's usually substantial).
Then, finally, on to step 3:
- Creating your gear.
Some people use temporary boosts and convoluted loops to get a super-high Enchanting score, while others just go with a full set of Fortify Enchanting gear and their single best Fortify Enchanting potion. Whatever works for you is fine. Either way, step 3 culminates in you getting together the gear you want to wear, the handful of Grand Soul Gems with Grand Souls it'll take to make them, and whatever boosts from other enchanted gear or potions you want to make your Enchanting even better. Note that if your Enchanting is level 100 and you take the final perk, you can enchant each item with two enchantments, making you twice as effective. Put on your Enchanting gear (if you made any) and drink your Enchanting potion (if you brewed one) and do the deed. When you're done, you'll have the best gear in the game.. until you decide to make more.
gatherer818gatherer818
5,14022 gold badges2121 silver badges5252 bronze badges
Not the answer you're looking for? Browse other questions tagged the-elder-scrolls-5-skyrim or ask your own question.
The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Skill: Enchanting |
---|
Specialization: Magic |
Enchanting is the ability to add magical effects to weapons, armor, and clothes. Increasing this skill increases the amount of charges available when creating an enchanted item and the quality of the enchantment that can be placed on that item. The Enchanting skill tree has a total of 9 perks, requiring a total of 13 perk points to fill. Each level in the Enchanting skill increases the strength of enchantments by 0.25% for +25% effectiveness at level 100 compared to level 0. Which enchantments can be applied to a particular item varies by item type.
Mp3 Uncle Kracker Good To Be Me Feat Kid Rock Official Video Songs Free Download? Mp3 Download Uncle Kracker Good To Be Me Feat Kid Rock Official Video Youtube. Uncle Kracker - Good To Be Me (feat. Uncle kracker follow me mp3 download torrent.
In-game Description: The more powerful the enchanter, the stronger the magic he can bind to his weapons and armor.
- 2Skill Usage
- 3Skill Increases
Skill Perks[edit]
Enchanter
Fire Enchanter
Frost Enchanter
Storm Enchanter
Extra Effect
Insightful Enchanter
Corpus Enchanter
Soul Squeezer
Soul Siphon
Perk | Rank | Description | ID | Skill Req. | Perk Req. |
---|---|---|---|---|---|
Enchanter | 1 | New enchantments are 20% stronger. | 000bee97 | ||
2 | New enchantments are 40% stronger. | 000c367c | 20 Enchanting | ||
3 | New enchantments are 60% stronger. | 000c367d | 40 Enchanting | ||
4 | New enchantments are 80% stronger. | 000c367e | 60 Enchanting | ||
5 | New enchantments are 100% stronger. | 000c367f | 80 Enchanting | ||
Fire Enchanter | Fire enchantments on weapons and armor are 25% stronger.[1] | 00058f80 | 30 Enchanting | Enchanter | |
Frost Enchanter | Frost enchantments on weapons and armor are 25% stronger.[1] | 00058f81 | 40 Enchanting | Fire Enchanter | |
Storm Enchanter | Shock enchantments on weapons and armor are 25% stronger.[1] | 00058f82 | 50 Enchanting | Frost Enchanter | |
Insightful Enchanter | Skill enchantments on armor are 25% stronger.[1] | 00058f7e | 50 Enchanting | Enchanter | |
Corpus Enchanter | Health, magicka, and stamina enchantments on armor are 25% stronger.[1][2] | 00058f7d | 70 Enchanting | Insightful Enchanter | |
Extra Effect | Can put two enchantments on the same item.[3] | 00058f7f | 100 Enchanting | Corpus Enchanter or Storm Enchanter | |
Soul Squeezer | Soul gems provide extra magicka for recharging.[4] | 00058f7c | 20 Enchanting | Enchanter | |
Soul Siphon | Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon.[5] | 00108a44 | 40 Enchanting | Soul Squeezer |
How To Enchant An Item In Skyrim Console Minecraft
^1Only affects new enchantments. Also affects new enchantments on clothing and jewelry despite only specifying armor in the description.
^2Specifically, this affects Fortify Health, Regenerate Health, Fortify Magicka, Regenerate Magicka, Fortify Stamina, and Regenerate Stamina.
^3Allows you to add a second enchantment to an item only at the time of enchanting and for a single soul gem. Already enchanted items cannot be given a second enchantment.
^4This treats all Soul Gems as having 250 greater capacity when used for recharging.
Skill Usage[edit]
Enchanting Interface
To use the enchanting skill, you will first need access to an arcane enchanter. These stations enable you to both disenchant items that you already have in order to learn their enchantments and create newly enchanted items using the enchantments you currently know.
To disenchant an item, all that is necessary is the item that you wish to learn the enchantment of. Open up the enchanting interface at an arcane enchanter, select the option for Disenchant, and select the item you wish to disenchant. Items available to be disenchanted will appear white, while items with enchantments that you already know will appear greyed out. Note that many items, such as staves, artifacts and even most unique items, cannot be disenchanted and their enchantments cannot be learned; they will not even appear on the disenchanting list. A list of all available enchanting effects as well as which item types can be enchanted with which effects can be found here. Keep in mind that when you disenchant an item, it will be destroyed and you will only learn the type of enchantment that it contained; the magnitude is irrelevant for purposes of disenchanting.
Three components are necessary for enchanting an item with a new effect:
- An item to apply the enchantment(s) to.
- A learned enchantment (through disenchanting other items) to apply to the item.
- A filledsoul gem.
To enchant an item, begin by opening up the enchanting interface at the arcane enchanter. Then choose the Item menu option and select the item that you wish to enchant. Note that the type of item you select, be it a piece of armor or a weapon, will determine what effects can be placed upon it. Next, select the enchantment (or enchantments if you have the Extra Effect perk) that you wish to place on the item. If the item you selected is a weapon, then when you choose an enchantment you will also be able to tune a slider before confirming the enchantment. Moving the slider to the left will increase the number of charges that your item has, but decrease the magnitude of the effect applied. Once you have chosen your enchantment(s), you will then select a soul gem for use. When you pick a soul gem to use, the magnitude of the enchantment(s) you placed on the item will be scaled by the magnitude of the soul gem's soul. If the soul gem you wish to use is greyed out, then it is not strong enough to enchant the item with your selected enchantment with at least one charge at your selected magnitude; reduce the magnitude, or if you deselect the enchantment, then you can reselect the same enchantment and the magnitude slider will start at the minimum magnitude. As a practical matter, you'll likely want to pick the item, the soul gem, and the enchantment in that order, so that you see the magnitude range already adjusted for gem power. Also, enchantments with no magnitude but a simple on-or-not effect (e.g. Muffle and Waterbreathing) are best enchanted with Petty Soul Gems, as using any larger ones is wasteful.
When enchanting an item, you can rename it. The name you choose appears in all capital letters in the enchanting interface, it will use the capitalization you specify in the inventory and favorites menus. The name is limited to 32 characters. Renamed items retain their IDs at the lower level of the game; a script that checks for possession of an item will still work even after the item has been renamed. Unlike in the rest of the enchanting process, time is paused while the rename option is open, which is handy if you are using a short-lived Fortify Enchanting potion and need time to look over the available enchantments for the item.
How To Enchant An Item In Skyrim Console For Sale
- Type F to enter a name. This may be different if you changed your keybinds.
- Press Triangle to enter a name.
- Press the Y button to enter a name.
Once you have confirmed all of the features of the item you wish to create, select the Enchant option from the menu to complete the process.
Maximizing Enchantment Power[edit]
This page or section is incomplete. You can help by adding to it. The effects of the new Creation Club ingredients could change the maximum achievable numbers For more information, see the help files, the style guide, and this article's talk page. |
Arcane Enchanter
To create the most powerful enchantments for your items without taking advantage of glitches, you will need to have a skill level of 100 in both Alchemy and Enchanting. In the base game, no powers or equippable items exist that Fortify Enchanting, but with the Dragonbornadd-on, there are three very important powers to acquire to maximize the potency of your enchantments:
- Ahzidal's GeniusDB: Increases your Enchanting skill by 10 points.
- Seeker of SorceryDB: Enchantments are 10% more powerful.
- Seeker of ShadowsDB: Thief skills are 10% more powerful (affects Alchemy; mutually exclusive with Seeker of Sorcery).
Once you have these powers, use the procedure described below to improve the quality of the enchantments you can apply. Just cause 3 gear mods. If you do not have Dragonborn, just follow the same steps without the Dragonborn-specific elements.
- Acquire Seeker of Shadows.
- Wear four pieces of apparel enchanted with Fortify Alchemy (head, necklace, ring, arms).
- Craft a potion of Fortify Enchanting, and another of Fortify Restoration, at an alchemy lab. If you have Rare Curios, use either Dreugh Wax or Stoneflower Petals to double the fortification effect.
- Acquire Seeker of Sorcery.
- If you have Ahzidal's armor set, equip it now.
- Get four more pieces of unenchanted apparel, one for each of the same slots as before (head, necklace, ring, arms).
- Drink the potions you just made, Fortify Restoration followed by Fortify Enchanting, in front of an enchanting table.
- Enchant gear with improved Fortify Alchemy effects more powerful than those you started with. This must be done quickly as time runs normally in most of the enchanting menus. It may take you multiple pairs of potions to enchant all four pieces.
- The Slow Time shout, with all three words, may allow you to gain a few seconds while doing this.
- Repeat from step 1 with your new Fortify Alchemy gear.
This process has diminishing returns, with the most powerful potion of Fortify Enchanting that can be made, factoring in all possible boosts, being +49% (40% without Vampire/Necromage). Once these potions are made, drink one, ensure that you have all necessary powers (Seeker of Sorcery, Ahzidal's Genius), and then enchant your gear and you will be creating the strongest enchantments possible without taking advantage of glitches.
- USKP Note: The Necromage perk and Fortify Restoration potions have no effect on enchanting bonuses, while the effect of Fortify Enchanting itself has been modified. The resulting maximum Fortify Enchanting potion with these changes is 44% with Dragonborn; 114% with Dragonborn and Rare Curios.
Skill Increases[edit]
Character Creation[edit]
The following races have an initial skill bonus in Enchanting:
- +5 bonus: Altmer, Imperial, Orc
Trainers[edit]
- Sergius Turrianus in the College of Winterhold (Expert)
- Hamal in Markarth (Master)
- NelothDB in Tel Mithryn (Master)
Skill Books[edit]
Free Skill Boosts[edit]
- +1 Enchanting reward (as well as +1 to all other magic skills) from Pantea Ateia (Bards College) for completing the quest Pantea's Flute.
- +5 Enchanting reward (as well as +5 to all other magic skills) if you choose 'The Path of Magic' when reading the Oghma Infinium.
Gaining Skill XP[edit]
A few basic tips to increasing your Enchanting skill are as follows:
- Crafting enchanted items gives the biggest overall skill increases.
- Unlike Alchemy and Smithing, enchanting skill increases are unaffected by item value, enchantment used, or soul level of the soul gem used. You gain 1 base XP for each enchantment, which is only affected by other XP enhancers mentioned below.
- Enchanting an iron dagger using petty soul gems with Damage Stamina or Turn Undead will yield a weapon that can be sold for more than the cost of the material used.
- Disenchanting items gives highly variable skill increases, dependent on the effect learned and the magnitude on the item, with apparel effects generally giving larger increases than weapon effects. Only one item per effect may ever be disenchanted, however.
- Recharging enchanted weapons using Soul Gems gives small-to-moderate skill increases, based on the size of the soul used. It does not matter how many charges there are left on the weapon. Using Azura's Star or the Black Star and a weapon with a Soul Trap effect, you can train by recharging the weapon after every kill without having to worry about soul gems.
- Using The Mage Stone and a sleeping bonus (such as Well Rested) will increase the experience you gain per enchantment.
Achievements[edit]
One achievement is related to enchanting:
- Artificer (10 points/Bronze) — Make a smithed item, an enchanted item, and a potion
- For the purposes of this achievement, disenchanting an item counts as 'making' an enchanted item.
Notes[edit]
- If your Enchanting skill is at 30 or higher, guards may randomly say, 'Don't suppose you'd enchant my sword? Dull old blade can barely cut butter.'
- When enchanting apparel for a follower, note that many enchantments will not work as expected. Most notably, Fortify <Combat Skill> and Fortify <Magic School> enchantments will not benefit your follower. See the followers article for details.
- Items with enchantments that reduce the magicka cost of spells will also affect charge levels on weapons associated with that school of magic. For example, with an armor, helmet, ring, and amulet all enchanted with at least -25% skill cost in Destruction, Chillrend will have infinite uses.
- If the enchanted weapon has two enchantments, it is only necessary to have cost reduction in the more powerful/expensive enchantment of two. For example, if you have Paralysis (Alteration) and Fire Damage (Destruction), you only need to have 100% cost reduction in Alteration in order to have infinite charges.
- The 'stronger' enchantment can be changed by modifying the magnitude of the enchantment. In the above scenario, if you lower the paralysis from 4 to 2 seconds, you will need to reduce Destruction cost instead.
- Use of the staff enchanterDB does not require the Enchanting skill, but still increases the skill when used.
- Frost Damage, Resist Frost, and Chaos DamageDB enchantments placed on StalhrimDB weapons or armor are 25% stronger than the same enchantments placed on weapons or armor constructed of other materials.
- Potions that fortify skills by a percent, such as those that Fortify Destruction or Fortify Restoration, will benefit items with enchantments related to those skills. They will also affect the displayed values while enchanting, but the increase will not be permanent.
- An enchanted item's value is additive in the sense that it takes the base value of the item and simply adds the value of the enchantments to it. Since the value of powerful enchantments like Paralysis or Banish on weapons is significant compared to the value of the item itself, it's generally more profitable to use less expensive base items.
- The value of a crafted item decreases incrementally each time the same item is crafted with the same enchantment.
- The Augmented Flames, Augmented Frost, and Augmented Shock perks directly affect elemental enchantment magnitudes on weapons wielded by actors with these perks.
- The perks affect the item itself and not the enchantment placed on the item, which means that if you enchant a weapon with elemental enchantments and then acquire the perks later, you will still see an increase in the damage of that enchantment.
- Because these perks affect the item itself, it will also benefit other secondary enchantments (such as those from having the Extra Effect perk) on the item that are not related to elemental damage. For instance, an item with Fire Damage and Absorb Health as its enchantments, when used by an actor with Augmented Flames, will also see a +50% increase in the effectiveness of the Absorb Health effect.
- This also means that if you have these perks and then give them to a follower without the perks, the follower does not gain the benefit of the added damage.
- Destruction perks that activate on elemental damage, such as Intense Flames, do not activate from elemental damage enchantments on weapons.
- Illusion enchantments are increased by Vampirism's 25% power boost to Illusion magic. This also stacks with the Destruction perks if you make a Fire Damage / Fear or similar weapon.
Bugs[edit]
- Renamed enchanted weapons (of the same type) that share the same effects but with different names will be named the same if you un-equip both.
- This bug is fixed by version 1.2 of the Official Skyrim Patch.
- The game may not recognize keystrokes from your keyboard when renaming an item you intend to enchant. It appears to occur when using the mouse during the process, so try to use only the arrow and Enter keys to name your items.
- This bug is fixed by version 1.4.26 of the Official Skyrim Patch.
- Sometimes you will get stuck when trying to exit from using an arcane enchanter and are unable to move or use the HUD. The problem may fix itself in a minute or two, but if not, it's best to save if you can and restart the game.
- This bug is fixed by version 1.4.26 of the Official Skyrim Patch.
- If you find yourself suddenly in first-person view while using an arcane enchanter, zoom out to third person and then exit the arcane enchanter.
- If you enchant improved armor, the UI may show it reverted to its base specs and it will appear to lose any improved rating you have applied through smithing. However, after enchanting the item, the item will retain its improved rating.
- The following items can be disenchanted, but their enchantments cannot be applied to any item:
- Linwe's Armor - Shadowthrive (Increases your stamina by 15 points)
- Linwe's Boots - Shadowstrength (Sneaking is 15% better)
- Linwe's Hood - Shadowsight (Bows do 15% more damage)
- Linwe's Gloves - Shadowstrike (One-handed attacks do 15% more damage)
- The Bond of Matrimony - Blessing of Mara (Restoration spells cost 10% less)
- This issue has been addressed by version 1.0 of the Unofficial Skyrim Patch; the fix removes the ability to disenchant these items.
- Disenchanting Necromancer Robes gives the Fortify Magicka effect instead of Fortify Magicka Regen effect.
- If an enchanted shield is automatically reequipped to the character by equipping a one-handed weapon after switching to a two-handed weapon or spell, the enchantments on the shield may not be applied to the character.
- If you are dual-wielding two enchanted weapons of the same base type, equip a bow, and un-equip the bow, your weapons may have swapped which hand they are equipped to.
|
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Enchanting&oldid=1974107'
Great game as always, but VR dizziness abounds
The game is Skyrim, a wonderful open world RPG adventure game. If you've played it before, you already know about the game, so I'll focus on changes made for the VR as well as the overall VR experience.To get the world of Skyrim playable with the gamer actually inside the world, some of the graphics details had to be reduced a bit. It's not the resolution of the VR headset either, as different versions were compared on-screen (55' 4k TV) and the PS4 version looks the best, followed by the Switch version, then finally the VR version. Moderate detail is lost even when stepping down from Switch to the VR version. Those are the three copies of the game I had to compare.Still, the PlayStation VR version of Skyrim is intensely immersion. It really feels as though you are actually at Windhelm, and the various caves and dungeons are just a treat to experience in VR, for the most part.The reduced resolution cab be a bit distracting if you've played the game before, and my biggest issue with the game comes from the motion sickness I experienced whike playing.Keep in mind that I played completely through Resident Evil 7 in VR mode (ridiculous, please give it a try) and I have played around with demos and other software for several hours without even a little bit if motion sickness. With Skyrim, however, the nausea and dizziness were overwhelming, and after about an hour Inga to stop playing altogether.Skyrim is amazing in VR. the entire game is there, but the game is held back a bit by lower resolution and some motion sickness that I could not overcome. The latter issue could prove to be an individual problem, one that you may or may not experience at all, but since Skyrim is the only game where this was an issue for me, I have to assume that the problem will remain for a majority of players. I would have liked a little more detail, as the Nintendo Switch version even looks significantly better, but the graphics still are not a deal breaker. If you can handle the VR motion, pick this game up and actually be a part of Skyrim. There's nothing quite like battling a dragon in VR.
Skyrim Fortify Enchantment Console Command
Verified purchase:Yes | Condition:new | Sold by:norman4477